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Thread Statistics | Show CCP posts - 9 post(s) |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.10.21 12:20:00 -
[1]
Edited by: Reatu Krentor on 21/10/2007 12:23:57
Originally by: Seleene
Originally by: Pallidum Treponema ...
Yep. This kind of change will mean that front line carrier combat will become a thing of the past.
Originally by: Juno II ...
^^ THIS
In addition, the current interface to delegate fighters is woefully difficult to navigate even under the best conditions. Are there any changes planned for this?
So we have lag, ships exploding and everything else a carrier pilot has to contend with and now you wanna add more? In a big fight, a carrier pilot has to monitor the following things:
Look for targets per the Capital FCÆs instructions Keep an eye on your fighters damage to make sure they are not being smartbombed / shot Ensure that you deploy more fighters when you start to lose them Monitor your distance to other carriers so you can stay within remote rep range Watch for other carriers needing remote rep Relay any tackling frigates / interdictor names to the support fleet
Now letÆs add in this new æforcedÆ delegation of fighters:
Find someone at the beginning of the battle to delegate your fighters to (not every support pilot wants to deal with this!) Somehow monitor if the person you delegated your fighters to is still flying a ship (canÆt assign to a pod) If the person has died, search through the gang to try find someone else in a support ship Find another support ship that does not already have fighters assigned Find another support ship that can actually use the fighters properly (a sniping BS at 200k out isnÆt much use here)
Let the carriers keep control of their weaponry. Their fighters are their guns and the only long range damage tool they have. All this adds a needless layer of complexity to an already complex element of combat. It also requires even more ships to be on grid than before. 
Originally by: 0mega ...
^^ Something like this
Most complaints you see on the forums seem to be about the number of fighters causing lag. LAG! Why not just reduce the number of controlable fighters and let some skills apply to them like drones so they get a small boost? I'd trade down from 20 fighters in my mom to 10 if some of the 12 million or so skill points I had in drones was allowed to apply to them. 
Pretty much what I'm thinking...
But if you do go through with this, make it so that the carrier pilot's skill applies to the fighters no matter who is controlling them(unless this was changed it doesn't atm). (+edit) And change triage to still allow for delegation of fighters, still leaves the carrier with 0 own offense but at least the people he is supporting can have BC-grade dps extra. --- stuff |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.10.23 11:43:00 -
[2]
I was theorycrafting and came to an interesting conclusion. If a carrier/mom is limited to 5 fighters a Moros would be doing more dps with its drones then said carrier/mom
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.10.23 11:51:00 -
[3]
Originally by: Crovan
Originally by: Reatu Krentor I was theorycrafting and came to an interesting conclusion. If a carrier/mom is limited to 5 fighters a Moros would be doing more dps with its drones then said carrier/mom
So would a Rorqual...
I can picture it now... the carrier blobs getting replaced by Moros and Rorqual blobs 
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.10.23 20:11:00 -
[4]
I voted with my wallet. 
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